RACCETEERS
a silly multiplayer-focused task-based game
Now released on Steam! DOwnload the Demo for Racceteers on our steam page. My work for Racceteers includes rigging and Animating the player character and NPC characters from scratch in MAYA 2024, as well as modelling the NPC characters and vehicles. I have learned a lot through this project and continue to grow my experiences as we head towards a full release.
Purrvivor
an endless 3D action game with zombie cats!
An ongoing capstone project started in my senior year. My work involved rigging and animating the main character for our game, Purrcival, as well as the existing enemies. Purrcival as basic idle and walking animations as well as three different attack animations for the different weapons. We currently have two unique enemies implemented and I created two animation sets for these, including walking, attacking, and death animations.
Power Pitch
A fast-paced multiplayer arcade soccer experience
a mobile game crafted to succeed in the Kenyan market. Created in only a semester by a small team of 5. My work for this project includes Modelling, Rigging, and ANimating the player character. I also helped with researching potential outsourcing partners for a future DLC expansion.
PARASOULS
A third-person souls-like boss rush
Parasouls is the first group game design project I contributed to . As the teamβs animator, I created several character animations featured in the release build. While the project used Paragon characters (which included many pre-made animations), they did not come with character rigs. To overcome this, I learned how to export skeletal meshes into Maya 2024 and build custom control rigs, an area in which I had little prior experience. This allowed me to expand my technical skills while delivering the animations needed for our game.