RACCETEERS
a silly multiplayer-focused task-based game
An ongoing game project in my senior year. Slated to be released around spring 2026. My work for Racceteers includes rigging and Animating the player character and NPC characters from scratch in MAYA 2024, as well as modelling the NPC characters and vehicles. I have learned a lot through this project and continue to grow my experiences as we head towards a solid release.
PARASOULS
A third-person souls-like boss rush
Parasouls is a group game design project I contributed to in CGT 255 β Game Development II. As the teamβs animator, I created several character animations featured in the release build. While the project used Paragon characters (which included many pre-made animations), they did not come with character rigs. To overcome this, I learned how to export skeletal meshes into Maya 2024 and build custom control rigs, an area in which I had little prior experience. This allowed me to expand my technical skills while delivering the animations needed for our game.