PARASOULS
A third-person souls-like boss rush
Parasouls is a group game design project I contributed to in CGT 255 β Game Development II. As the teamβs animator, I created several character animations featured in the release build. While the project used Paragon characters (which included many pre-made animations), they did not come with character rigs. To overcome this, I learned how to export skeletal meshes into Maya 2024 and build custom control rigs, an area in which I had little prior experience. This allowed me to expand my technical skills while delivering the animations needed for our game.